MYSTIC TOWERS from Animation FX with Apogee

Previewed by Hank Leukart
Note: These screen shots of Mystic Towers may not be completely accurate
      after the final version of the game is released.  The game is not yet
      completed and is subject to change.

          Computer        Graphics        Memory          Disk Space
Minimum   386             320x200x256     640k            1.4mb (shareware)
Max/Rec.  386             "Wide" mode                     3mb (registered)

Control:  Keyboard, Mouse, Joystick, and Gravis GamePad.
  Sound:  Sound Blaster and compatibles.
  Notes:  Can be run in a "wide" or standard video mode.  Screen shots are
          in standard mode.

Previewed Beta version on: 386/40, 4MB RAM, Sound Blaster v2.0, Gravis
                           GamePad, and Gravis UltraSound card.
     Previewer recommends: Sound Blaster (or compatible), and a Gravis
                           GamePad.

SONIC THE HEDGEHOG has personality. While playing the game, if you just let him stand still, he starts tapping his foot and yawns. ALADDIN starts juggling apples if you let him stand idle for long enough. Does "personality" create a hit game? Not nessecarily, but it certainly makes the game a little more fun.

In MYSTIC TOWERS, you play Baron Baldric, a not-so-perfect wizard. Sure, he shoots those lightning spells like you have never seen, and he is great at teleporting, but when it comes to his habits, he falls a little short of a model wizard. Imagine this. You are controlling Mr. Baldric, about to blast away a huge mutant ant, when he picks his nose! Or, he might start farting for no reason. Maybe, he will pick up a bottle to quench his thirst, rendering him impossible to control; he is drunk! When you talk about "personality" or "character," Baron definitely has it. Let's take a look at the game.

Are you looking for something original and creative? This is it. Mystic Towers is an isometric 3-D game. (look at the screen shots if you do not understand what isometric 3-D is) It crosses an adventure game, full of puzzles, and an action game, fighting strange (and I mean STRANGE) beasts everywhere.

The game starts with the residents of Rimm Village asking Baron Baldric to rid their towers of evil. Baron reluctantly accepts, winks at the screen, magically enters the tower, and begins his mission.

The registered version of Mystic Towers consists of six towers, each containing five "levels." On each level of a tower, their are numerous monsters. The object of the game is to destory all the monsters in the tower, collect the red key, and exit the tower. To help you along the way, you may use various spells, including lightning, levitate, teleport, heal, and venom. However, this is not as easy as it sounds. Each tower contains a "monster generator." This generator continues to create more monsters as you defeat them. Therefore, the only way to complete a tower is to destroy its monster generator. All of the tower's levels can be easily traveled to, either by climbing up and down ladders, or by using a teleport spell. How is this for originality?

Because everyone has a different playing ability, Mystic Towers has two difficulty levels, as in other Apogee games. However, the game's difficulty levels contrast with other games, in that each difficulty level has a completely different map layout. So in reality, the six towers are actually twelve different games. This allows the game to have a lot of playability. The Apprentice difficulty focuses primarily on fighting, while the Wizard difficulty boasts fighting as well as puzzles. There are a few other differences as well. For instance, in the Apprentice maps, you start with a map of the tower, while the Wizard level requires you to find the maps.

The game's enemies are greatly varied. Each tower has all new monsters, each more strange than the last. If you are looking for "personality," here it is. The enemies range from giant, mutant spiders to evil women who lift up their skirts to fire lightning. There are strange, flying creatures that shoot fireballs out of their nose and weird jumping monsters that stick their tongue out at you. When it comes to enemies, this game has them all, complete with hundreds of frames of animation.

The existing music is very well done, though in the current beta format, there are only three different soundtracks, and one is playing during menu selection. No MIDI tunes yet; the game uses completely digitized, eerie music that fits the game perfectly. Again, in beta format, the game has Sound Blaster support, but the emulation worked flawlessly on my Gravis UltraSound (due in part to the fact that the music is digitized).

In its current beta form, the controls are still being tweeked for playability. As with all action games, the controls will take some getting used to, primarily because of the isometric graphics. When you start to play the game, work at it until you understand the controls. The game format is pleasing once you learn to control Baron.

The shareware version of Mystic Towers, containing one tower (two different maps for the difficulty levels), will be free of charge and will be available on various online services. The registered version, containing six towers (twelve different maps) will be available directly from Apogee or your local shareware distributor. Both versions will probably be made available sometime between June and July.

This preview is Copyright (C) 1994 by Hank Leukart for Game Bytes Magazine. All rights reserved.