NODE RUNNER by Winged Yak Productions

Previewed by Victor Putz, Designer


Ever notice how new shareware press releases have a 'Monster Truck Rally-- Sunday, Sunday, SUNDAY!' feel? "MondoPlay Software presents a game that will BLOW you off your FEET! Sesame Street Mega Truck Follies on Ice uses SUPERIOR graphics technology AS USED IN AMERICA'S SPACE PROGRAM to provide QUAD-POWERED 4-d gouraud-shaded TURBO-Surround FURY that'll keep you on the EDGE of your SEAT! TRUCK-DRIVIN', HIGH-STICKIN' MUPPET-MASHIN' ACTION!!"

Node Runner is not such a game.

Since the old days of the Apple II, Lode Runner by Broderbund software has remained a classic game of logic and thinking only recently revived in much of its original form by Dynamix. As a complement to the fairly rigid revitalization of the game, Winged Yak Productions is proud to present a much looser interpretation of the original.

The goal is simply stated: guide the Node Runner through a maze of various tiles to gather all the jewels scattered about the level, opening the gate to the next. Stopping you are various killers who, though slower, always know your location and always take the shortest path to your present position. Armed only with your wits and the ability to dig away sections of the screen, gathering the jewels and reaching the exit can be a difficult, often near-impossible task.

Yet rather than limit this to the fixed-size static playfields of the original Lode Runner and its successor, Node Runner uses large sprites and a smoothly scrolling playfield of variable size to add a fresh new perspective to the game; ranging from long, flat levels to tall chimneys to huge playfields over four times the size of the original Lode Runner, Node Runner's levels can drive you to the brink of frustration and back. The animation is quite fluid, with several frames of motion for each direction of travel. The result is a fast-moving action-packed game requiring fast reflexes, rapid transfers of attention from the local area to the all- important full-playfield radar and back, and a claustrohpobic, panicky feel.

Further additions include:

But don't take my word for it. Here's what the playtesters had to say:

   Node Runner remains true to the original--expanding on it logically
   without destroying the old Lode Runner's distinctive charm and style
   of play.  This is the long-awaited return of a much-loved game...
   [ it ] captures virtually all of the delightful subtleties of
   the original--but in a fresh new context...[ Winged Yak has ] done the
   LR fans of the world a great service, and it was a pleasure and an
   honor being one of the level developers.

  --Gordon Hogenson, playtester and level designer.

   Ooo!  Yow-- Hey!  Hang on a sec... um... yeah... ARGH!  I HATE THIS!
   Hang on though... one more try...

  --Robert Fulkerson, playtester.

   They're really two very different games; [ Node Runner ] has a much
   more claustrophobic and action-game feel, and I think it will not
   only appeal to Lode Runner fans but also bring in platform-game
   aficionados.

  --Hank Leukart, playtester and level designer.

   Hang on, Vic; you can have the computer right after this.. I'm pretty
   sure I can get this level with one more try...

  --Jo Carter, wife of NR's programmer, three minutes into her frst game.

Node Runner, from Winged Yak Productions, will be available in a few short weeks as an independent release ( the sound routines are being problematic, so a firm release date will not be set... )

( ...yet ).

This preview is Copyright (C) 1994 by Victor Putz for Game Bytes Magazine. All rights reserved.