Computer Graphics Memory Disk Space Minimum: 386 VGA 2MB (?) 14 MB Max/Rec: 486 VGA 4MB Control: Keyboard, Joystick, Mouse Notes: The box and documentation specifically say only 2 MB Ram is needed; however, additional documentation implies that 4 MB is required. Reviewed version 1.0 on: 486/25, 4 MB Ram, Sound Blaster. Reviewer recommends: 486/33, 4+ Ram, SB Pro.
The main problem with IoD is that it can't decide what kind of fish it wants to be-- an action game or an adventure game. It's a little bit of both, with a few more fins on the action side. In order to allow for two different modes of game play, two different perspectives dictate which mode is which. The confusing part about this is that both modes are first person perspectives-- a smooth scrolling 1st-person view like Wolf 3D (action), and a static 1st-person view like WEEN: THE PROPHECY or RISE OF THE DRAGON (adventure). The majority of the game occurs in the former mode, while entering a hut, or a specific location brings up the latter mode. If one mode were better than the other, then at least half the game would be successful. Unfortunately, both modes have their problems.
While Wolf 3D has Nazis, IoD features zombies, corpses, and other forms of walking undead. It's surprising, therefore, that IoD is no scarier than your average Elvis impersonator. Perhaps this is because of the numerous cartoonish cut-scenes that appear (usually when you die). Like DRAGON'S LAIR, the animation during these cut-scenes is full screen and very comical, even with the copious quantities of blood (warnings on the box and documentation state this is a violent game).
The mainstay of these cut-scenes is one in which a third person perspective shows you (a blond man) being attacked by three different types of zombies. One pulls you down, one rips out some of your intestines and chows down, and one pulls your arm off. In all the confusion, your head somehow manages to become dislodged from your spine and spins across the sky.
It's entertaining the first few times, but since I saw it roughly 2 billion times, it became quite tedious. After every death scene, you also must endure a close-up view of the nemesis cackling gleefully. Once is okay. 2 billion times is repetitive. Thankfully, there's a save/load feature. Of course, it's not the greatest, either.
1) A static view allows you time to notice how sub-par the graphics are. At least during the 3D action mode, you're moving through the environment instead of staring at it.
2) The inventory screen must be accessed separately in order to use any of your items. In essence, the game requires you to click the mouse button about five times between two different screens just to use something on something else. This wouldn't be so bad if the cursor changed into a item icon (a la Sierra games) when you had an item chosen. It doesn't. What's more, if you miss placing the cursor correctly by a pixel or two, you have to go through the motions to pick out the item all over again.
3) The puzzles simply aren't very hard. Enough said.
The minimum requirements on the box are misleading. They state that 2MB Ram is sufficient to run the game. However, a addendum in the box states that 4MB Ram is required. Well, that does a whole lot of good! Putting the real requirements INSIDE the box. Along with the addendum and documentation is a comic book. It's the best thing about the game, and it's not all that great. Especially since the information given in the comic book is also misleading.
The bottom line is, everything about the box is misleading, because it indicates that this game is FUN.